Name
playout:SetMarkupWithAccel -- set markup with accel
Synopsis
accel_char = playout:SetMarkupWithAccel(text$, length, accel_marker)
Function
Sets the layout text and attribute list from marked-up text.

Replaces the current text and attribute list.

If accel_marker is nonzero, the given character will mark the character following it as an accelerator. For example, accel_marker might be an ampersand or underscore. All characters marked as an accelerator will receive a #PANGO_UNDERLINE_LOW attribute, and the first character so marked will be returned in accel_char. Two accel_marker characters following each other produce a single literal accel_marker character.

Inputs
text$
marked-up text
length
length of marked-up text in bytes (-1 for length of text$)
accel_marker
marker for accelerators in the text
Results
accel_char
return location for first located accelerator

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