handle = playoutiter:GetRun()
When iterating by run, at the end of each line, there's a position
with a NULL run, so this function can return a NULL handle. The NULL run
at the end of each line ensures that all lines have at least one run,
even lines consisting of only a newline. You can use pglyphitem:IsNull()
to check if a glyph item is NULL.
Use the faster playoutiter:GetRunReadonly() if you do not plan to modify the contents of the run (glyphs, glyph widths, etc.).